Reality Simulation Engine
Run a society from first principles — physics, biology, economics, culture — and watch it diverge.
Reality Simulation Engine is the toy version of every macro-simulation people imagine. A small population, a small environment, a small set of physical and social laws, and a fast clock. You set the initial conditions; the simulator runs forward in real time. Most runs collapse, repeatedly, in informative ways. A few stabilize into recognizable patterns: villages, cities, trade routes, conflicts.
The insight is not that the simulator predicts anything. The insight is that the qualitative space of stable civilizational outcomes is much smaller than the qualitative space of starting conditions.
Use it.
Each layer is a nested copy of the same simulation — same physics, same seed, different scale. Visual metaphor for Reality Simulation Engine: one more level in = another civilization.
What's inside.
Physics rules
Energy, motion, decay — the substrate.
Biology rules
Reproduction, metabolism, mortality.
Society rules
Trust, exchange, coercion — the meta-rules of cooperation.
Time controls
Pause, step, accelerate, branch.
Branch comparison
Run two civilizations from the same seed; see where they diverge.